yay, finally something to comment on.
Build #1:
Condition & Hexes
Warrior:
fine, i wouldn't really use Shock in this build, but i guess it works just fine.
Ranger:
yay, Magebane.
Mesmer:
i'd take Malaise over Pbond, it's quite nice on a mes primary, and has a nice sideeffect also, and it's something you can easily spam across the whole team for a good effect. this will also be a bit more of hexpressure which isn't on a single target only.
Monk:
kick gift of health, kick Mending Touch (you already have the ranger running Mtouch), and for gods sake, do not use Protective Spirit.
here's a bar i'd much rather prefer;
Zealous Benediction, Reversal, Shield of Absorption, Draw Conditions (Dismiss possibly), Spirit Bond, Holy Veil, Purge Signet (Mending Touch if you really can't do without it), Glyph.
Build #2:
Heavy Conditions
Warrior:
in this case i'd much rather have Shock than Bulls Strike. the Shock has a better Synergy with BHA (not everyone is an idiot) and can be timed a lot easier.
Ranger:
personal preferance - i like NR over Screaming Shot. ir eally messes over hex teams (a good hex team can easily screw you faster than you think, if your Paragon is shut down and cannot gain energy) OR a purge signet. yes, purge signet. also, your Paragon AND Warrior are able to spread bleeding.
Paragon:
fine.
Monk:
see monk from the first build. this one really needs a purge (only if the ranger doesn't run it), because it is very important to keep your melees clean, and as i said, if expel is down..it's gg.
Build #3:
Energy Denial
overall, it won't kill anything. take a Steady Stance "Fear Me!" War for the damage needed to actually kill.
not gonna comment on character builds until the ranger is gone.
Build #4:
Gangsta Way(Shoot ppl with guns!)
Rangers:
Quick Shot? you already have Needling Shot. you can do just as fine with Punishing-Savave-Needling spam.
with Punishing, i'd kick Dshot for Natural Stride. else they'll just kite you, LOL.
Ritualist #1:
just take a Mes with some snares and Expel. or a Warmongers/Brutal with Expel.
Ritualist #2:
works in theory, it doesn't in practise. it's a shame but they just ain't suited to do a good job at Restoration.
Build #5:
Korean Build(Tough to play)
BHA: fine.
Necro:
fine.
Derv #1:
funny idea, heh. I'd kick Watchful for Eremite or Mystic (neither need a Scythe to work, and they're a nice followup, just like Protectors, you can easily dish out both Prot and Eremite/Mystic)
Derv #2:
i so hate those, they rely on buildwars so much, but the build is fine. might want to loose the rez signet however, possible for another Purge.
Build #6:
Shutdown Degen
Assassin is fine, though i would prefer Expose over Siphon, and lose Wildblow for Dash. (you don't have a lot of time to kill, and therefore can't rely on actually removing the stance, so Expose is really needed) also, if Siphon would get removed, you'll end up chasing your target with Shroud on and your Siphon is disabled, then Shroud runs out and your Siphon is back and it's a gg.
Mesmer:
looks really really interesting. i just don't get why you bring so much against Signets though, either Rust or Icy Prism is enough, and you have space for Drain Enchant.
Necro:
fine.
Monk:
again, see the monks before, but this time you can actually put Mend Condition if you want, there's only one melee. except you will not need a Purge on your monk, if the hexes won't prot you, rage your team.
thanks.
Mokone
ps frenzied defense is bad.
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